Venue: Convention Center Schloss Herrenhausen
Time: Monday, 5 November 2018, to Wednesday, 7 November 2018
MONDAY, 5 November 2018
13.30 Registration
14.00 Welcome and Opening Address
14.30 Panel I: Franchises
Chair: Daniel Stein (University of Siegen)
Dan Hassler-Forest (University of Utrecht): Gaming the System: Comic Book Narratives and Gamer Culture in Transmedia Franchising
Robert Alan Brookey (Ball State University): All Your Base Are Belong to Disney: Superheroes, Franchises, and the Synergy of Media Conglomerates
Dominik Mieth (Mediadesign University of Applied Sciences Munich): The Art of Re-Creation – Intertextuality as Narrative Strategy
16.30 Coffee Break
17.00 Panel II: Manga/Media Mix
Chair: Jan-Noël Thon (University of Nottingham)
Jaqueline Berndt (University of Stockholm): On the ‘Gamification’ of Reading Manga
Selen Çalık Bedir (Kyoto Seika University): Playing Games and Their Likes: Addressing Media Specificity through “Gamelikeness”
Joleen Blom (IT University Copenhagen): The Manifestations of Characters in Games and Manga in the Media Mix
19.00 Dinner
TUESDAY, 6 November 2018
9.00 Panel III: Adaptation (1)
Chair: Andreas Rauscher (University of Siegen)
William Uricchio (MIT/Utrecht University): When Rules Collide: Coherence and Constraint in Comic Book-Based Games
James Fleury (UC Los Angeles): The Road to Arkham: Batman: Dark Tomorrow and Transitional Transmedia
Simon Born (Johannes Gutenberg-University Mainz/University of Siegen): The Many Lives of Batman: Intertextuality in the Game Adaptations of the Dark Knight
11.00 Coffee Break
11.30 Panel IV: Adaptation (2)
Chair: Véronique Sina (University of Cologne)
Derek A. Burrill (UC Riverside): The Pain Makes You Different: Affect, Ideology and Masculinity in XIII
Carman Ng (University of Bremen): Interfacing Comics and Games: A Socio-Affective Multimodal Approach
Claudius Stemmler (University of Siegen): A Comparison between the Video Game Metal Gear Solid and its Comic Adaptation
13.30 Lunch Break
14.30 Panel V: Hybridity
Chair: Benjamin Beil (University of Cologne)
Hans-Joachim Backe (IT University of Copenhagen): Comic-Games and Game-Comics: Towards an Understanding of Hybrid Forms
Daniel Merlin Goodbrey (University of Hertfordshire): Game Comics: Theory and Design
Joshua Boggs (Melbourne, Australia): Designing Framed
16.30 Coffee Break
17.00 Panel VI: Playfulness
Chair: Stephan Packard (University of Cologne)
Kieron M. Brown (University of Siegen): Playful Comics
Nina Heindl (University of Cologne): “To Induce an Agreeable Tone of Recreation in Youth of Both Sexes”: The Relationship Between Comics and Games in Chris Ware’s Works
Tim Glaser (HBK Braunschweig): Homestuck as a Game: Analysis of a Webcomic between Playful Participation and Irritating Inventory Systems
19.00 Dinner
Wednesday, 7 November 2018
09.00 Mentoring Sessions
11.00 Coffee Break
11.30 Panel VII: Infrastructures
Chair: Lukas Wilde (University of Tübingen)
Nicolas Labarre (Université Bordeaux Montaigne): A Sudden Discovery: Early Mutual Representations (1981–1983)
Marc Steinberg (Concordia University): Delivering Media Franchises: The Convenience Store as Media Mix Hub
Stephanie Boluk/Patrick LeMieux (UC Davis): Clicks, Coins, and Cookies: The Serial Horror of Idle Games
13.30 Lunch Break
14.30 Panel VIII: Convergence
Chair: Judith Ackermann (FH Potsdam)
Susana Tosca (Roskilde University): Only One Hour of Videogames per Day: Gin Tama´s Transmedial Transgressions
Josefa Much (University Magdeburg): Creating Lara Croft: The Meaning of the Comic Books for Transmedia-Storytelling
Mia Consalvo (Montreal): Creating Game-Related Comics and Art on Twitch: The Procedurality of Live Streaming Creative Activities
16.30 Coffee Break
17.00 Concluding Plenary Discussion on Future Collaborations